Audience:
Brand
Geography:
APAC

The AR Music Drop That Took Over Australia

Jack Daniel’s turned five Australian cities into a mobile music hunt where fans chased AR Music Drops, unlocked exclusive artist content and collected digital rewards. The experience fused exploration, music culture and next-gen collectibles, giving Jack Daniel’s a fresh way to connect with younger audiences through high-energy, mobile-first engagement.

8,000
fans played across cities
3m 35s
avg dwell time
7,400
prizes claimed through AR exploration

This is a real global first for Jack Daniel's; it is our first venture into the Web3-powered internet. The brand has a long history of supporting music, and this campaign is a sensational example of pioneering a new way for artists and fans to connect."

Dimi Tassopoulos | Senior Brand Manager
Brown-Forman (Jack Daniel’s)
Play video

The Mission

Jack Daniel’s didn’t need more awareness. They needed relevance. Younger consumers already knew the brand; what they lacked was a modern way to connect with it. The goal was to create an experience that lived inside real culture; something mobile-first, music-led and built to turn curiosity into measurable results.

The Experience

Music Drop transformed Sydney, Melbourne, Brisbane, Adelaide and Perth into an interactive playground. Fans followed a live map to find Music Drops placed throughout each city and collected them through WebAR. Every drop unlocked exclusive content from rising Australian artists: backstage clips, lyric sheets, voice notes and studio moments that made the experience feel personal and collectible.

Some drops revealed drink vouchers or entries to win a trip to Tennessee. Others delivered limited-edition Music NFTs that fans could hold or trade, creating ongoing engagement beyond the activation. The campaign was amplified through DOOH, digital media, creator partnerships and artist-led storytelling that carried the experience across social platforms.

The Results

Turns out, if you turn a city into a scavenger hunt, people show up and they stick around.

  • 8,000 players explored the experience.
  • 3min 35s of average dwell time.
  • 7,400 prizes claimed.Millions of impressions across DOOH, digital and social.

The takeaway is simple. Give fans something worth unlocking and they’ll ask for more. Jack Daniel’s walked away with a new playbook for next-gen engagement and a louder presence in Australia’s music scene.

Up next

Pepsi Co

Pepsi Pass turned QR scans on UK and Ireland cans into a six-month stream of games, challenges and rewards, creating a sustained value exchange that drove repeat engagement and delivered high-signal consumer insights.

Pepsi Pass: Sip, Scan, Win, Repeat
Read case study